pub struct TextEditor { /* private fields */ }Expand description
A text editor view built on top of Editor. See text_editor.
Note: this requires that the document underlying it is a TextDocument for the use of some
logic.
Implementations§
Source§impl TextEditor
impl TextEditor
Sourcepub fn editor_style(
self,
style: impl Fn(EditorCustomStyle) -> EditorCustomStyle + 'static,
) -> TextEditor
pub fn editor_style( self, style: impl Fn(EditorCustomStyle) -> EditorCustomStyle + 'static, ) -> TextEditor
Sets the custom style properties of the TextEditor.
Sourcepub fn with_editor(self, f: impl FnOnce(&Editor)) -> TextEditor
pub fn with_editor(self, f: impl FnOnce(&Editor)) -> TextEditor
Allows for creation of a TextEditor with an existing Editor.
Sourcepub fn with_editor_mut(self, f: impl FnOnce(&mut Editor)) -> TextEditor
pub fn with_editor_mut(self, f: impl FnOnce(&mut Editor)) -> TextEditor
Allows for creation of a TextEditor with an existing mutable Editor.
Sourcepub fn with_doc(self, f: impl FnOnce(&(dyn Document + 'static))) -> TextEditor
pub fn with_doc(self, f: impl FnOnce(&(dyn Document + 'static))) -> TextEditor
Opens the TextEditor with the provided Document.
You should usually not swap this out without good reason.
Sourcepub fn doc(&self) -> Rc<dyn Document>
pub fn doc(&self) -> Rc<dyn Document>
Returns a reference to the underlying Document. This should usually be a TextDocument.
Sourcepub fn try_doc(&self) -> Option<Rc<dyn Document>>
pub fn try_doc(&self) -> Option<Rc<dyn Document>>
Retrieves the Document and subscribes the current reactive scope to updates.
Returns None if the underlying reactive scope has been disposed.
Sourcepub fn try_doc_untracked(&self) -> Option<Rc<dyn Document>>
pub fn try_doc_untracked(&self) -> Option<Rc<dyn Document>>
Retrieves the Document without subscribing to reactive updates.
Returns None if the underlying reactive scope has been disposed.
pub fn rope_text(&self) -> RopeTextVal
Sourcepub fn use_doc(self, doc: Rc<dyn Document>) -> TextEditor
pub fn use_doc(self, doc: Rc<dyn Document>) -> TextEditor
Use a different document in the text editor
Use the same document as another text editor view.
let primary = text_editor();
let secondary = text_editor().share_document(&primary);
stack((
primary,
secondary,
))If you wish for it to also share the styling, consider using TextEditor::shared_editor
instead.
Create a new TextEditor instance from this instance, sharing the document and styling.
let primary = text_editor();
let secondary = primary.shared_editor();Also see the Editor example.
Sourcepub fn styling(self, styling: impl Styling + 'static) -> TextEditor
pub fn styling(self, styling: impl Styling + 'static) -> TextEditor
Sourcepub fn styling_rc(self, styling: Rc<dyn Styling>) -> TextEditor
pub fn styling_rc(self, styling: Rc<dyn Styling>) -> TextEditor
Use an Rc<dyn Styling> to share between different editors.
Sourcepub fn read_only(self) -> TextEditor
pub fn read_only(self) -> TextEditor
Set the text editor to read only.
Equivalent to setting Editor::read_only
Default: false
Sourcepub fn placeholder(self, text: impl Into<String>) -> TextEditor
pub fn placeholder(self, text: impl Into<String>) -> TextEditor
Set the placeholder text that is displayed when the document is empty.
Can span multiple lines.
This is per-editor, not per-document.
Equivalent to calling TextDocument::add_placeholder
Default: None
Note: only works for the default backing TextDocument doc
Sourcepub fn pre_command(
self,
f: impl Fn(PreCommand<'_>) -> CommandExecuted + 'static,
) -> TextEditor
pub fn pre_command( self, f: impl Fn(PreCommand<'_>) -> CommandExecuted + 'static, ) -> TextEditor
When commands are run on the document, this function is called.
If it returns CommandExecuted::Yes then further handlers after it, including the
default handler, are not executed.
use floem::views::editor::command::{Command, CommandExecuted};
use floem::views::text_editor::text_editor;
use floem_editor_core::command::EditCommand;
text_editor("Hello")
.pre_command(|ev| {
if matches!(ev.cmd, Command::Edit(EditCommand::Undo)) {
// Sorry, no undoing allowed
CommandExecuted::Yes
} else {
CommandExecuted::No
}
})
.pre_command(|_| {
// This will never be called if command was an undo
CommandExecuted::Yes
})
.pre_command(|_| {
// This will never be called
CommandExecuted::No
});Note that these are specific to each text editor view.
Note: only works for the default backing TextDocument doc
Sourcepub fn update(self, f: impl Fn(OnUpdate<'_>) + 'static) -> TextEditor
pub fn update(self, f: impl Fn(OnUpdate<'_>) + 'static) -> TextEditor
Listen for deltas applied to the editor.
Useful for anything that has positions based in the editor that can be updated after typing, such as syntax highlighting.
Note: only works for the default backing TextDocument doc
Trait Implementations§
Source§impl View for TextEditor
impl View for TextEditor
fn id(&self) -> ViewId
fn view_style(&self) -> Option<Style>
fn debug_name(&self) -> Cow<'static, str>
Source§fn paint(&mut self, _cx: &mut PaintCx<'_>)
fn paint(&mut self, _cx: &mut PaintCx<'_>)
View-specific implementation. Called during paint traversal for this view.
Children are painted automatically by Floem.
Views should only paint their own content (backgrounds, borders, custom drawing).fn view_class(&self) -> Option<StyleClassRef>
Source§fn update(&mut self, cx: &mut UpdateCx<'_>, state: Box<dyn Any>)
fn update(&mut self, cx: &mut UpdateCx<'_>, state: Box<dyn Any>)
View’s Id handle Read moreSource§fn style_pass(&mut self, cx: &mut StyleCx<'_>)
fn style_pass(&mut self, cx: &mut StyleCx<'_>)
Source§fn event_capture(&mut self, _cx: &mut EventCx<'_>) -> EventPropagation
fn event_capture(&mut self, _cx: &mut EventCx<'_>) -> EventPropagation
Source§fn event(&mut self, _cx: &mut EventCx<'_>) -> EventPropagation
fn event(&mut self, _cx: &mut EventCx<'_>) -> EventPropagation
fn post_paint(&mut self, cx: &mut PaintCx<'_>)
Auto Trait Implementations§
impl !Freeze for TextEditor
impl !RefUnwindSafe for TextEditor
impl !Send for TextEditor
impl !Sync for TextEditor
impl Unpin for TextEditor
impl UnsafeUnpin for TextEditor
impl !UnwindSafe for TextEditor
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