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floem_renderer/
gpu_resources.rs

1//! Asynchronous GPU resource acquisition for rendering with wgpu.
2//!
3//! To support WebGPU on WASM, the GPU resources need to be acquired asynchronously because
4//! the wgpu library provides only asynchronous methods for requesting adapters and devices.
5//! In WASM, blocking the main thread is not an option, as the JavaScript
6//! execution model does not support thread blocking. Consequently, we must use asynchronous
7//! execution (via `wasm_bindgen_futures`) to handle these operations.
8//!
9//! Based on a [code snippet by Luke Petherbridge](https://github.com/rust-windowing/winit/issues/3560#issuecomment-2085754164).
10
11use std::{future::Future, sync::Arc};
12
13#[cfg(feature = "crossbeam")]
14use crossbeam::channel::{bounded as sync_channel, Receiver};
15#[cfg(not(feature = "crossbeam"))]
16use std::sync::mpsc::{sync_channel, Receiver};
17use wgpu::{Backends, InstanceFlags};
18
19use winit::window::{Window, WindowId};
20
21/// The acquired GPU resources needed for rendering with wgpu.
22#[derive(Debug, Clone)]
23pub struct GpuResources {
24    /// The wgpu instance
25    pub instance: wgpu::Instance,
26
27    /// The adapter that represents the GPU or a rendering backend. It provides information about
28    /// the capabilities of the hardware and is used to request a logical device (`wgpu::Device`).
29    pub adapter: wgpu::Adapter,
30
31    /// The logical device that serves as an interface to the GPU. It is responsible for creating
32    /// resources such as buffers, textures, and pipelines, and manages the execution of commands.
33    /// The `device` provides a connection to the physical hardware represented by the `adapter`.
34    pub device: wgpu::Device,
35
36    /// The command queue that manages the submission of command buffers to the GPU for execution.
37    /// It is used to send rendering and computation commands to the device. The `queue` ensures
38    /// that commands are executed in the correct order and manages synchronization.
39    pub queue: wgpu::Queue,
40}
41
42impl GpuResources {
43    /// Request GPU resources
44    ///
45    /// # Parameters
46    /// - `on_result`: Function to notify upon completion or error.
47    /// - `window`: The window to associate with the created surface.
48    pub fn request<F: Fn(WindowId) + 'static>(
49        on_result: F,
50        required_features: wgpu::Features,
51        window: Arc<dyn Window>,
52    ) -> Receiver<Result<(Self, wgpu::Surface<'static>), GpuResourceError>> {
53        let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
54            backends: Backends::from_env().unwrap_or(Backends::all()),
55            flags: InstanceFlags::from_env_or_default(),
56            ..Default::default()
57        });
58        // Channel passing to do async out-of-band within the winit event_loop since wasm can't
59        // execute futures with a return value
60        let (tx, rx) = sync_channel(1);
61
62        spawn({
63            async move {
64                let surface = match instance.create_surface(Arc::clone(&window)) {
65                    Ok(surface) => surface,
66                    Err(err) => {
67                        tx.send(Err(GpuResourceError::SurfaceCreationError(err)))
68                            .unwrap();
69                        on_result(window.id());
70                        return;
71                    }
72                };
73
74                let Ok(adapter) = instance
75                    .request_adapter(&wgpu::RequestAdapterOptions {
76                        power_preference: wgpu::PowerPreference::default(),
77                        compatible_surface: Some(&surface),
78                        force_fallback_adapter: false,
79                    })
80                    .await
81                else {
82                    tx.send(Err(GpuResourceError::AdapterNotFoundError))
83                        .unwrap();
84                    on_result(window.id());
85                    return;
86                };
87
88                tx.send(
89                    adapter
90                        .request_device(&wgpu::DeviceDescriptor {
91                            label: None,
92                            required_features,
93                            ..Default::default()
94                        })
95                        .await
96                        .map_err(GpuResourceError::DeviceRequestError)
97                        .map(|(device, queue)| Self {
98                            adapter,
99                            device,
100                            queue,
101                            instance,
102                        })
103                        .map(|res| (res, surface)),
104                )
105                .unwrap();
106                on_result(window.id());
107            }
108        });
109        rx
110    }
111}
112
113/// Possible errors during GPU resource setup.
114#[derive(Debug)]
115pub enum GpuResourceError {
116    SurfaceCreationError(wgpu::CreateSurfaceError),
117    AdapterNotFoundError,
118    DeviceRequestError(wgpu::RequestDeviceError),
119}
120
121impl std::fmt::Display for GpuResourceError {
122    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
123        match self {
124            GpuResourceError::SurfaceCreationError(err) => {
125                write!(f, "Surface creation error: {err}")
126            }
127            GpuResourceError::AdapterNotFoundError => {
128                write!(f, "Failed to find a suitable GPU adapter")
129            }
130            GpuResourceError::DeviceRequestError(err) => write!(f, "Device request error: {err}"),
131        }
132    }
133}
134
135/// Spawns a future for execution, adapting to the target environment.
136///
137/// On WASM (`wasm32`), it uses `wasm_bindgen_futures::spawn_local` to avoid blocking
138/// the main thread. On other targets, it uses `pollster::block_on` to synchronously
139/// wait for the future to complete.
140pub fn spawn<F>(future: F)
141where
142    F: Future<Output = ()> + 'static,
143{
144    #[cfg(target_arch = "wasm32")]
145    wasm_bindgen_futures::spawn_local(future);
146    #[cfg(not(target_arch = "wasm32"))]
147    futures::executor::block_on(future)
148}