floem_renderer/gpu_resources.rs
1//! Asynchronous GPU resource acquisition for rendering with wgpu.
2//!
3//! To support WebGPU on WASM, the GPU resources need to be acquired asynchronously because
4//! the wgpu library provides only asynchronous methods for requesting adapters and devices.
5//! In WASM, blocking the main thread is not an option, as the JavaScript
6//! execution model does not support thread blocking. Consequently, we must use asynchronous
7//! execution (via `wasm_bindgen_futures`) to handle these operations.
8//!
9//! Based on a [code snippet by Luke Petherbridge](https://github.com/rust-windowing/winit/issues/3560#issuecomment-2085754164).
10
11use std::{future::Future, sync::Arc};
12
13#[cfg(feature = "crossbeam")]
14use crossbeam::channel::{bounded as sync_channel, Receiver};
15#[cfg(not(feature = "crossbeam"))]
16use std::sync::mpsc::{sync_channel, Receiver};
17use wgpu::{Backends, InstanceFlags};
18
19use winit::window::{Window, WindowId};
20
21/// The acquired GPU resources needed for rendering with wgpu.
22#[derive(Debug, Clone)]
23pub struct GpuResources {
24 /// The wgpu instance
25 pub instance: wgpu::Instance,
26
27 /// The adapter that represents the GPU or a rendering backend. It provides information about
28 /// the capabilities of the hardware and is used to request a logical device (`wgpu::Device`).
29 pub adapter: wgpu::Adapter,
30
31 /// The logical device that serves as an interface to the GPU. It is responsible for creating
32 /// resources such as buffers, textures, and pipelines, and manages the execution of commands.
33 /// The `device` provides a connection to the physical hardware represented by the `adapter`.
34 pub device: wgpu::Device,
35
36 /// The command queue that manages the submission of command buffers to the GPU for execution.
37 /// It is used to send rendering and computation commands to the device. The `queue` ensures
38 /// that commands are executed in the correct order and manages synchronization.
39 pub queue: wgpu::Queue,
40}
41
42impl GpuResources {
43 /// Request GPU resources
44 ///
45 /// # Parameters
46 /// - `on_result`: Function to notify upon completion or error.
47 /// - `window`: The window to associate with the created surface.
48 pub fn request<F: Fn(WindowId) + 'static>(
49 on_result: F,
50 required_features: wgpu::Features,
51 backends: Option<Backends>,
52 window: Arc<dyn Window>,
53 ) -> Receiver<Result<(Self, wgpu::Surface<'static>), GpuResourceError>> {
54 let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
55 backends: Backends::from_env().or(backends).unwrap_or(Backends::all()),
56 flags: InstanceFlags::from_env_or_default(),
57 ..Default::default()
58 });
59 // Channel passing to do async out-of-band within the winit event_loop since wasm can't
60 // execute futures with a return value
61 let (tx, rx) = sync_channel(1);
62
63 spawn({
64 async move {
65 let surface = match instance.create_surface(Arc::clone(&window)) {
66 Ok(surface) => surface,
67 Err(err) => {
68 tx.send(Err(GpuResourceError::SurfaceCreationError(err)))
69 .unwrap();
70 on_result(window.id());
71 return;
72 }
73 };
74
75 let Ok(adapter) = instance
76 .request_adapter(&wgpu::RequestAdapterOptions {
77 power_preference: wgpu::PowerPreference::default(),
78 compatible_surface: Some(&surface),
79 force_fallback_adapter: false,
80 })
81 .await
82 else {
83 tx.send(Err(GpuResourceError::AdapterNotFoundError))
84 .unwrap();
85 on_result(window.id());
86 return;
87 };
88
89 tx.send(
90 adapter
91 .request_device(&wgpu::DeviceDescriptor {
92 label: None,
93 required_features,
94 ..Default::default()
95 })
96 .await
97 .map_err(GpuResourceError::DeviceRequestError)
98 .map(|(device, queue)| Self {
99 adapter,
100 device,
101 queue,
102 instance,
103 })
104 .map(|res| (res, surface)),
105 )
106 .unwrap();
107 on_result(window.id());
108 }
109 });
110 rx
111 }
112}
113
114/// Possible errors during GPU resource setup.
115#[derive(Debug)]
116pub enum GpuResourceError {
117 SurfaceCreationError(wgpu::CreateSurfaceError),
118 AdapterNotFoundError,
119 DeviceRequestError(wgpu::RequestDeviceError),
120}
121
122impl std::fmt::Display for GpuResourceError {
123 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
124 match self {
125 GpuResourceError::SurfaceCreationError(err) => {
126 write!(f, "Surface creation error: {err}")
127 }
128 GpuResourceError::AdapterNotFoundError => {
129 write!(f, "Failed to find a suitable GPU adapter")
130 }
131 GpuResourceError::DeviceRequestError(err) => write!(f, "Device request error: {err}"),
132 }
133 }
134}
135
136/// Spawns a future for execution, adapting to the target environment.
137///
138/// On WASM (`wasm32`), it uses `wasm_bindgen_futures::spawn_local` to avoid blocking
139/// the main thread. On other targets, it uses `pollster::block_on` to synchronously
140/// wait for the future to complete.
141pub fn spawn<F>(future: F)
142where
143 F: Future<Output = ()> + 'static,
144{
145 #[cfg(target_arch = "wasm32")]
146 wasm_bindgen_futures::spawn_local(future);
147 #[cfg(not(target_arch = "wasm32"))]
148 futures::executor::block_on(future)
149}