floem_renderer/
gpu_resources.rs

1//! Asynchronous GPU resource acquisition for rendering with wgpu.
2//!
3//! To support WebGPU on WASM, the GPU resources need to be acquired asynchronously because
4//! the wgpu library provides only asynchronous methods for requesting adapters and devices.
5//! In WASM, blocking the main thread is not an option, as the JavaScript
6//! execution model does not support thread blocking. Consequently, we must use asynchronous
7//! execution (via `wasm_bindgen_futures`) to handle these operations.
8//!
9//! Based on a [code snippet by Luke Petherbridge](https://github.com/rust-windowing/winit/issues/3560#issuecomment-2085754164).
10
11use std::{future::Future, sync::Arc};
12
13#[cfg(feature = "crossbeam")]
14use crossbeam::channel::{bounded as sync_channel, Receiver};
15#[cfg(not(feature = "crossbeam"))]
16use std::sync::mpsc::{sync_channel, Receiver};
17use wgpu::Backends;
18
19use winit::window::{Window, WindowId};
20
21/// The acquired GPU resources needed for rendering with wgpu.
22#[derive(Debug, Clone)]
23pub struct GpuResources {
24    /// The wgpu instance
25    pub instance: wgpu::Instance,
26
27    /// The adapter that represents the GPU or a rendering backend. It provides information about
28    /// the capabilities of the hardware and is used to request a logical device (`wgpu::Device`).
29    pub adapter: wgpu::Adapter,
30
31    /// The logical device that serves as an interface to the GPU. It is responsible for creating
32    /// resources such as buffers, textures, and pipelines, and manages the execution of commands.
33    /// The `device` provides a connection to the physical hardware represented by the `adapter`.
34    pub device: wgpu::Device,
35
36    /// The command queue that manages the submission of command buffers to the GPU for execution.
37    /// It is used to send rendering and computation commands to the device. The `queue` ensures
38    /// that commands are executed in the correct order and manages synchronization.
39    pub queue: wgpu::Queue,
40}
41
42impl GpuResources {
43    /// Request GPU resources
44    ///
45    /// # Parameters
46    /// - `on_result`: Function to notify upon completion or error.
47    /// - `window`: The window to associate with the created surface.
48    pub fn request<F: Fn(WindowId) + 'static>(
49        on_result: F,
50        required_features: wgpu::Features,
51        window: Arc<dyn Window>,
52    ) -> Receiver<Result<(Self, wgpu::Surface<'static>), GpuResourceError>> {
53        let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
54            backends: Backends::from_env().unwrap_or(Backends::all()),
55            ..Default::default()
56        });
57        // Channel passing to do async out-of-band within the winit event_loop since wasm can't
58        // execute futures with a return value
59        let (tx, rx) = sync_channel(1);
60
61        spawn({
62            async move {
63                let surface = match instance.create_surface(Arc::clone(&window)) {
64                    Ok(surface) => surface,
65                    Err(err) => {
66                        tx.send(Err(GpuResourceError::SurfaceCreationError(err)))
67                            .unwrap();
68                        on_result(window.id());
69                        return;
70                    }
71                };
72
73                let Some(adapter) = instance
74                    .request_adapter(&wgpu::RequestAdapterOptions {
75                        power_preference: wgpu::PowerPreference::default(),
76                        compatible_surface: Some(&surface),
77                        force_fallback_adapter: false,
78                    })
79                    .await
80                else {
81                    tx.send(Err(GpuResourceError::AdapterNotFoundError))
82                        .unwrap();
83                    on_result(window.id());
84                    return;
85                };
86
87                tx.send(
88                    adapter
89                        .request_device(
90                            &wgpu::DeviceDescriptor {
91                                label: None,
92                                required_features,
93                                ..Default::default()
94                            },
95                            None,
96                        )
97                        .await
98                        .map_err(GpuResourceError::DeviceRequestError)
99                        .map(|(device, queue)| Self {
100                            adapter,
101                            device,
102                            queue,
103                            instance,
104                        })
105                        .map(|res| (res, surface)),
106                )
107                .unwrap();
108                on_result(window.id());
109            }
110        });
111        rx
112    }
113}
114
115/// Possible errors during GPU resource setup.
116#[derive(Debug)]
117pub enum GpuResourceError {
118    SurfaceCreationError(wgpu::CreateSurfaceError),
119    AdapterNotFoundError,
120    DeviceRequestError(wgpu::RequestDeviceError),
121}
122
123impl std::fmt::Display for GpuResourceError {
124    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
125        match self {
126            GpuResourceError::SurfaceCreationError(err) => {
127                write!(f, "Surface creation error: {err}")
128            }
129            GpuResourceError::AdapterNotFoundError => {
130                write!(f, "Failed to find a suitable GPU adapter")
131            }
132            GpuResourceError::DeviceRequestError(err) => write!(f, "Device request error: {err}"),
133        }
134    }
135}
136
137/// Spawns a future for execution, adapting to the target environment.
138///
139/// On WASM (`wasm32`), it uses `wasm_bindgen_futures::spawn_local` to avoid blocking
140/// the main thread. On other targets, it uses `pollster::block_on` to synchronously
141/// wait for the future to complete.
142pub fn spawn<F>(future: F)
143where
144    F: Future<Output = ()> + 'static,
145{
146    #[cfg(target_arch = "wasm32")]
147    wasm_bindgen_futures::spawn_local(future);
148    #[cfg(not(target_arch = "wasm32"))]
149    futures::executor::block_on(future)
150}