pub struct AppState { /* private fields */ }
Expand description
Encapsulates and owns the global state of the application,
Implementations§
Source§impl AppState
impl AppState
pub fn new(root_view_id: ViewId) -> Self
Sourcepub fn remove_view(&mut self, id: ViewId)
pub fn remove_view(&mut self, id: ViewId)
This removes a view from the app state.
pub fn is_hovered(&self, id: &ViewId) -> bool
pub fn is_disabled(&self, id: &ViewId) -> bool
pub fn is_focused(&self, id: &ViewId) -> bool
pub fn is_active(&self, id: &ViewId) -> bool
pub fn is_clicking(&self, id: &ViewId) -> bool
pub fn is_dark_mode(&self) -> bool
pub fn is_dragging(&self) -> bool
pub fn set_root_size(&mut self, size: Size)
pub fn compute_layout(&mut self)
Sourcepub fn schedule_style(&mut self, id: ViewId)
pub fn schedule_style(&mut self, id: ViewId)
Requests that the style pass will run for id
on the next frame, and ensures new frame is
scheduled to happen.
Sourcepub fn schedule_layout(&mut self, id: ViewId)
pub fn schedule_layout(&mut self, id: ViewId)
Requests that the layout pass will run for id
on the next frame, and ensures new frame is
scheduled to happen.
Sourcepub fn schedule_paint(&mut self, id: ViewId)
pub fn schedule_paint(&mut self, id: ViewId)
Requests that the paint pass will run for id
on the next frame, and ensures new frame is
scheduled to happen.
Sourcepub fn request_compute_layout_recursive(&mut self, _id: ViewId)
pub fn request_compute_layout_recursive(&mut self, _id: ViewId)
Requests that compute_layout
will run for _id
and all direct and indirect children.
pub fn request_paint(&mut self, _id: ViewId)
Auto Trait Implementations§
impl Freeze for AppState
impl !RefUnwindSafe for AppState
impl !Send for AppState
impl !Sync for AppState
impl Unpin for AppState
impl !UnwindSafe for AppState
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