pub struct VelloRenderer { /* private fields */ }
Implementations§
Source§impl VelloRenderer
impl VelloRenderer
pub fn new( gpu_resources: GpuResources, width: u32, height: u32, scale: f64, _font_embolden: f32, ) -> Result<Self>
pub fn resize(&mut self, width: u32, height: u32, scale: f64)
pub fn set_scale(&mut self, scale: f64)
pub const fn scale(&self) -> f64
pub const fn size(&self) -> Size
Trait Implementations§
Source§impl Renderer for VelloRenderer
impl Renderer for VelloRenderer
fn begin(&mut self, capture: bool)
Source§fn stroke<'b, 's>(
&mut self,
shape: &impl Shape,
brush: impl Into<BrushRef<'b>>,
stroke: &'s Stroke,
)
fn stroke<'b, 's>( &mut self, shape: &impl Shape, brush: impl Into<BrushRef<'b>>, stroke: &'s Stroke, )
Stroke a [
Shape
].Source§fn fill<'b>(
&mut self,
path: &impl Shape,
brush: impl Into<BrushRef<'b>>,
blur_radius: f64,
)
fn fill<'b>( &mut self, path: &impl Shape, brush: impl Into<BrushRef<'b>>, blur_radius: f64, )
Fill a [
Shape
], using the non-zero fill rule.fn draw_text_with_layout<'b>( &mut self, layout: impl Iterator<Item = LayoutRun<'b>>, pos: impl Into<Point>, )
fn draw_img(&mut self, img: Img<'_>, rect: Rect)
fn draw_svg<'b>( &mut self, svg: Svg<'b>, rect: Rect, brush: Option<impl Into<BrushRef<'b>>>, )
fn transform(&mut self, transform: Affine)
fn set_z_index(&mut self, _z_index: i32)
fn clear_clip(&mut self)
fn finish(&mut self) -> Option<Image>
Auto Trait Implementations§
impl !Freeze for VelloRenderer
impl !RefUnwindSafe for VelloRenderer
impl Send for VelloRenderer
impl !Sync for VelloRenderer
impl Unpin for VelloRenderer
impl !UnwindSafe for VelloRenderer
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§impl<T> Downcast for Twhere
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Converts self
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