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WindowEventReducer

Struct WindowEventReducer 

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pub struct WindowEventReducer { /* private fields */ }
Expand description

Manages stateful transformations of winit [WindowEvent].

Store a single instance of this per window, then call WindowEventReducer::reduce on each [WindowEvent] for that window. Use the WindowEventTranslation value to receive [PointerEvent]s and [KeyboardEvent]s.

This handles:

  • [ModifiersChanged][WindowEvent::ModifiersChanged]
  • [KeyboardInput][WindowEvent::KeyboardInput]
  • [Touch][WindowEvent::Touch]
  • [MouseInput][WindowEvent::MouseInput]
  • [MouseWheel][WindowEvent::MouseWheel]
  • [CursorMoved][WindowEvent::CursorMoved]
  • [CursorEntered][WindowEvent::CursorEntered]
  • [CursorLeft][WindowEvent::CursorLeft]
  • [PinchGesture][WindowEvent::PinchGesture]
  • [RotationGesture][WindowEvent::RotationGesture]

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impl WindowEventReducer

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pub fn reduce( &mut self, scale_factor: f64, we: &WindowEvent, ) -> Option<WindowEventTranslation>

Process a [WindowEvent].

Trait Implementations§

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impl Debug for WindowEventReducer

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WindowEventReducer

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fn default() -> WindowEventReducer

Returns the “default value” for a type. Read more

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