Struct GpuResources

Source
pub struct GpuResources {
    pub surface: Surface<'static>,
    pub adapter: Adapter,
    pub device: Device,
    pub queue: Queue,
}
Expand description

The acquired GPU resources needed for rendering with wgpu.

Fields§

§surface: Surface<'static>

The rendering surface, representing the window or screen where the graphics will be displayed. It is the interface between wgpu and the platform’s windowing system, enabling rendering onto the screen.

§adapter: Adapter

The adapter that represents the GPU or a rendering backend. It provides information about the capabilities of the hardware and is used to request a logical device (wgpu::Device).

§device: Device

The logical device that serves as an interface to the GPU. It is responsible for creating resources such as buffers, textures, and pipelines, and manages the execution of commands. The device provides a connection to the physical hardware represented by the adapter.

§queue: Queue

The command queue that manages the submission of command buffers to the GPU for execution. It is used to send rendering and computation commands to the device. The queue ensures that commands are executed in the correct order and manages synchronization.

Implementations§

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impl GpuResources

Source

pub fn request<F: Fn(WindowId) + 'static>( on_result: F, window: Arc<dyn Window>, ) -> Receiver<Result<Self, GpuResourceError>>

Request GPU resources

§Parameters
  • on_result: Function to notify upon completion or error.
  • window: The window to associate with the created surface.

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