pub struct GpuResources {
pub surface: Surface<'static>,
pub adapter: Adapter,
pub device: Device,
pub queue: Queue,
}
Expand description
The acquired GPU resources needed for rendering with wgpu.
Fields§
§surface: Surface<'static>
The rendering surface, representing the window or screen where the graphics will be displayed. It is the interface between wgpu and the platform’s windowing system, enabling rendering onto the screen.
adapter: Adapter
The adapter that represents the GPU or a rendering backend. It provides information about
the capabilities of the hardware and is used to request a logical device (wgpu::Device
).
device: Device
The logical device that serves as an interface to the GPU. It is responsible for creating
resources such as buffers, textures, and pipelines, and manages the execution of commands.
The device
provides a connection to the physical hardware represented by the adapter
.
queue: Queue
The command queue that manages the submission of command buffers to the GPU for execution.
It is used to send rendering and computation commands to the device. The queue
ensures
that commands are executed in the correct order and manages synchronization.
Implementations§
Source§impl GpuResources
impl GpuResources
Auto Trait Implementations§
impl !Freeze for GpuResources
impl !RefUnwindSafe for GpuResources
impl Send for GpuResources
impl Sync for GpuResources
impl Unpin for GpuResources
impl !UnwindSafe for GpuResources
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